[Drawkit] Is it "Touch" time?
Graham Cox
graham.cox at bigpond.com
Mon Jul 27 19:42:55 PDT 2009
The main problem for porting DK to the iPhone, which remains, is that
the core drawing that DK does is heavily based on NSBezierPath rather
than the lower level CGPath interfaces. Likewise DK uses
NSGraphicsContext over CGContext, NSColor over CGColor and NSImage
over CGImage.
If porting were attempted it would probably make most sense to
recreate these objects rather than rewrite DK to use the CoreGraphics
approach directly, simply because of the large amount of code that
extends and uses NSBezierPath, and while we do not have access to the
source of these, they are mostly simple wrappers around the CG code
anyway, so it would be feasible to do, if a substantial effort.
I'm unsure why Apple chose to drop these from the iPhone APIs as they
don't cause a major performance hit and are easier to use than the CG
counterparts, but that's for them to know and us mortals to merely
speculate and wonder. If I'd have known that Apple were planning to
take this direction when I started DK I might have done things
differently, but they didn't make that decision public until the SDK
was released as usual.
We could also all file bug reports asking for the iPhone APIs to
include NSBezierPath and the other higher level graphics APIs. You
never know...
--Graham
On 28/07/2009, at 8:47 AM, Dick Applebaum wrote:
> AIR, the response I got from Graham was that the iPhone OS did not
> contain the necessary APIs/Frameworks to facilitate porting-- making
> the port effort a major rewrite (and distraction).
>
> In the interim several things have happened:
>
> -- The iPhone Hardware has been improved, specifically CPU, GPU,
> Compass and Camera
> -- The iPhone OS has been enriched, incorporating more APIs from Mac
> OSX and new iPhone APIs and OpenGL ES 2.0
> -- Apple claims that much of SnowLeopard has been re-implemented in
> Cocoa
> -- Evidence is that Snow Leopard is incorporating some APIs and
> frameworks from the iPhone (they share some amount of a common code
> base)
>
>
> Now, there are lots of rumors that Apple will soon announce a
> MultiTouch 10" Tablet device for delivery this year (lots of
> supplier rumors support this).
>
> So, given this:
>
> Is it practical, and is it time to port DrawKit to the Touch
> interface?
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