[Drawkit] Is it "Touch" time?
Dick Applebaum
dicklacara at mac.com
Mon Jul 27 15:47:44 PDT 2009
Hi,
I joined this list a while back, experimented with the package and
really liked it. In fact, I used it to prototype several screens for
an iPhone app I was thinking about writing.
At that time, I posted a question asking, how difficult it would to
port DrawKit to the iPhone.
I was most interested in using the iPhone for manipulating drawings
created elsewhere (on a Mac). On the iPhone I wanted to do things
such as show/hide layers, zoom/scroll/pan, identify points, and
calculate lengths between points.
AIR, the response I got from Graham was that the iPhone OS did not
contain the necessary APIs/Frameworks to facilitate porting-- making
the port effort a major rewrite (and distraction).
In the interim several things have happened:
-- The iPhone Hardware has been improved, specifically CPU, GPU,
Compass and Camera
-- The iPhone OS has been enriched, incorporating more APIs from Mac
OSX and new iPhone APIs and OpenGL ES 2.0
-- Apple claims that much of SnowLeopard has been re-implemented in
Cocoa
-- Evidence is that Snow Leopard is incorporating some APIs and
frameworks from the iPhone (they share some amount of a common code
base)
Now, there are lots of rumors that Apple will soon announce a
MultiTouch 10" Tablet device for delivery this year (lots of supplier
rumors support this).
So, given this:
Is it practical, and is it time to port DrawKit to the Touch interface?
TIA
Dick
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