[Drawkit] Is it "Touch" time?

Dick Applebaum dicklacara at mac.com
Mon Jul 27 15:47:44 PDT 2009


Hi,

I joined this list a while back, experimented with the package and  
really liked it.  In fact, I used it to prototype several screens for  
an iPhone app I was thinking about writing.

At that time, I posted a question asking, how difficult it would to  
port DrawKit to the iPhone.

I was most interested in using the iPhone for manipulating  drawings  
created elsewhere (on a Mac).  On the iPhone I wanted to do things  
such as show/hide layers, zoom/scroll/pan, identify points, and  
calculate lengths between  points.

AIR, the response I got from Graham was that the iPhone OS did not  
contain the necessary APIs/Frameworks to facilitate porting-- making  
the port effort a major rewrite (and distraction).

In the interim several things have happened:

-- The iPhone Hardware has been improved, specifically CPU, GPU,  
Compass and Camera
-- The iPhone OS has been enriched, incorporating more APIs from Mac  
OSX and new iPhone APIs and OpenGL ES 2.0
-- Apple claims that much of SnowLeopard has been re-implemented in  
Cocoa
-- Evidence is that Snow Leopard is incorporating some APIs and  
frameworks from the iPhone (they share some amount of a common code  
base)


Now, there are lots of rumors that Apple will soon announce a  
MultiTouch 10" Tablet device for delivery this year (lots of supplier  
rumors support this).

So, given this:

Is it practical, and is it time to port DrawKit to the Touch interface?

TIA

Dick




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