[Drawkit] DrawKit licensing hassles

Mr. Studiocat studiocat00 at gmail.com
Mon Sep 15 04:18:34 PDT 2008


I'd guess that combining 'making world a better place' and getting
significant amounts of money while doing so is as hard as combining
a really successful career and family life. The thing that only a
few people manage to do this only proves the rule that it's nearly
impossible for the rest.

Building a community around something while taking money and imposing
rules and restrictions on the same people is not something we little
guys do well. Apple does it well.

I'd dare to suggest that a half-way open source/commercial licensing
will cause the DrawKit the following things:
  1) you will get money, but less than expected
     (lack of mass adoption)
  2) open source part of the project won't take off, there will be no
     community, no contributions, no open source projects utilizing DK
     (license is incompatible with the world, you get all the profits,
     no matter how rightfully so, why would anyone bother?)
  3) you end up miserable, because both of the initial goals 'making
     world a better place' and getting serious money have failed.

If pop culture is of any indicator, being well-known is by far the
most important thing.  Money will follow, in some form or another.
I'd place my €0.02 on an unmodified three-clause BSD license.
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