[Drawkit] CreativeCommons a permanent part of DrawKit?

Uli Kusterer kusterer at gmail.com
Sun Jun 22 02:50:27 PDT 2008


I wouldn't worry too much about Graham's ability to keep an open  
source project going. I pretty much learned C++ programming with  
Graham's MacZoop framework back then, and he managed to keep a  
community going and happily contributing. He's always had the talent  
of writing code that was well-written, complex, easily accessible and  
extremely interesting to many people, and that usually as a side  
effect of one of his commercial projects. DrawKit seems to match all  
these criteria.

Also, DrawKit isn't the kind of project someone would just go and  
clone. While there are some things that need to be figured out,  
actually writing a framework like this is the bigger piece of work.  
Most of the stuff DrawKit does is, in the end, well-known in the  
industry. It's just also well known that it's a bunch of work to  
implement in a generic way, so many developers make a specialized  
"light" version for their particular project and then spend years  
refining it to the point that DrawKit, Illustrator etc. are at this  
point.

So, I think as long as Graham manages to pick a good license, there  
shouldn't be many issues. And usually, people who start a commercial  
project don't mind paying a sensible amount of money for a project  
like DK, and since it's open source, they get both the security that  
they'll be able to maintain the app even should Graham suddenly decide  
to go into nature photography like another famous programmer before  
him, as well as an opportunity to try before they buy.

And hey, Graham could even offer his services for sale to make  
additional income to support himself and this project.

Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de







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