[Drawkit] CreativeCommons a permanent part of DrawKit?
Uli Kusterer
kusterer at gmail.com
Sun Jun 22 02:50:27 PDT 2008
I wouldn't worry too much about Graham's ability to keep an open
source project going. I pretty much learned C++ programming with
Graham's MacZoop framework back then, and he managed to keep a
community going and happily contributing. He's always had the talent
of writing code that was well-written, complex, easily accessible and
extremely interesting to many people, and that usually as a side
effect of one of his commercial projects. DrawKit seems to match all
these criteria.
Also, DrawKit isn't the kind of project someone would just go and
clone. While there are some things that need to be figured out,
actually writing a framework like this is the bigger piece of work.
Most of the stuff DrawKit does is, in the end, well-known in the
industry. It's just also well known that it's a bunch of work to
implement in a generic way, so many developers make a specialized
"light" version for their particular project and then spend years
refining it to the point that DrawKit, Illustrator etc. are at this
point.
So, I think as long as Graham manages to pick a good license, there
shouldn't be many issues. And usually, people who start a commercial
project don't mind paying a sensible amount of money for a project
like DK, and since it's open source, they get both the security that
they'll be able to maintain the app even should Graham suddenly decide
to go into nature photography like another famous programmer before
him, as well as an opportunity to try before they buy.
And hey, Graham could even offer his services for sale to make
additional income to support himself and this project.
Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de
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